/*
**
**			Heroes IV
**	  Copyright 2001, The 3DO Company
**
**      adv_ocean_bottle.h
*/

#ifndef ADV_OCEAN_BOTTLE_H_INCLUDED
#define ADV_OCEAN_BOTTLE_H_INCLUDED

#include "adv_sign.h"

class t_adv_ocean_bottle : public t_adv_sign
{

public:
        
	t_adv_ocean_bottle(  std::string const& source );
	virtual void    activate_trigger( t_army* army, t_adv_map_point const& point, 
	                                  t_direction direction, t_adventure_frame* frame );
protected:
    
};

#endif // ADV_OCEAN_BOTTLE_H_INCLUDED
